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Floor map: venue layouts for judges

Tournament Organizers (layouts), Judges (map)
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Floor Map (beta) shows your venue as it really is: the walls, areas like the back room or judge desk, and every physical table. Each table is split into match spots, and each spot has the TOM table number it stands for. During the event, Ruloo puts the imported pairings on the map by table number, so judges can see who is sitting where.

Note: TOM still does all pairing and table assignment. The floor map only reads the imported .tdf file and never changes pairings. Players can't see the map; only the event's organizer, its assigned judges and Ruloo admins can.

Step 1: Create a layout

  1. 1Open the menu and choose Floor layouts. Use a computer; the editor needs a bigger screen.
  2. 2Type a name, such as Main hall layout, and click Create layout.
  3. 3The editor opens. Drag empty space to move around; hold Ctrl or ⌘ and scroll to zoom.

Step 2: Add tables

A physical table is a real piece of furniture. Its seats decide how many matches fit: one match uses 2 seats, so an 8-seat folding table holds 4 matches. Ruloo splits each table into evenly spaced match spots and numbers them for you.

  • Table presets: 2, 4, 6, 8 or 12 seats, or a custom seat count.
  • Create table block: Adds a whole grid at once: rows, columns, seats per table, the first TOM table number, the space between tables and the numbering pattern (across rows, down columns, or back and forth).
  • Moving tables: Drag a table to move it. Shift-click to select several, then align or space them evenly. Use the round handle to rotate and the square handle to resize. Arrow keys nudge.

Step 3: Check the TOM table numbers

Click a table to see its match spots in the right-hand panel. Each spot's number must match the table number TOM uses. Change any number by typing over it, or click Number in order to renumber a table's spots.

Step 4: Draw the room and areas

  • Room outline: Click Draw room outline, then click each corner of the room in order. Click the first corner again, or press Enter, to finish. Wall lengths show while the outline is selected. Drag a corner to move it, or double-click a wall to add a corner.
  • Areas and labels: Add a main play area, back room, side events, judge desk, registration, entrance, restrooms or a text label. Use Draw an odd-shaped area for areas that aren't rectangles.
  • Pillars: Add a pillar or obstacle so the map shows what's in the way.
  • Colors: Click an area or label and pick a color. The name keeps its normal text color so it stays readable.

Tip: Click Save layout when you're done. Changes aren't saved until you do, and undo and redo work until then. Tables outside the walls are flagged so you can move them.

Using the floor map during the event

Judges open Floor map from the event menu on a phone, tablet or computer. The map updates by itself after each import, the same way Table pairings does.

  • Zoom: Zoomed out, each table shows its name and what's left there (for example, "2 live" or "done"). Zoom in to see table numbers, then short player names. Pinch on a phone. Zoomed far out, the first tap on a table zooms to it.
  • On a phone: The map opens on the busiest area, zoomed so table numbers are readable. Use the area buttons above the map to jump to another area, or Whole room to see everything.
  • Search: Type a table number or a player's name. The map zooms to that table and opens it.
  • Filters: Show only one area, or only Live, Submitted, Reported, Empty, or tables that have penalties or notes. Pick an earlier round from the round menu.
  • Records: A table with penalties, notes, late arrivals or extra time gets a small badge with how many. Zoom in and the badge turns into icons: a clock for extra time, a flag for penalties, a page for notes and an hourglass for late arrivals. Tap the table to read each one. Turn them off with Show records.
  • Table details: Tap a table to see its TOM table number, physical table, position (for example, position 3 of 4), area, both players' full names and records, and the round.
  • Needs a look: An amber banner lists imported tables that aren't on the layout, and any table number TOM gave to more than one match.

Note: Table states are shown with marks as well as color: Live (plain), Submitted (amber, with an upload arrow: a player reported a result that isn't in TOM yet), Reported (dimmed, with a check), Empty (striped), Selected (a violet ring) and Needs a look (dashed amber, with a !). The key under the map lists them all.

Next guideFinding your table